Minggu, 30 Oktober 2011

[C251.Ebook] Ebook Free Riding Star (Pony Club Rivals, Book 3), by Stacy Gregg

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Riding Star (Pony Club Rivals, Book 3), by Stacy Gregg

There’s more backstabbing and drama as loyalties are tested to the limit in the third episode of the high life at elite riding school, Blainford Academy. Georgie tests her skills on the polo field in the latest from the author of the Uk’s bestselling pony series ‘Pony Club Secrets’.

Georgie Parker has come out on top after her first term at Blainford ‘All-Stars’ Academy. But after excelling in the showjumping ring can Georgie outclass her rivals on the polo pitch too?

And is Kennedy Kirkwood out to cause trouble again? Find out in the latest instalment of Blainford gossip, drama and horse-riding hijinks!

  • Sales Rank: #671377 in Books
  • Brand: Harper Collins UK
  • Published on: 2011-03-31
  • Original language: English
  • Number of items: 1
  • Dimensions: 8.00" h x .80" w x 5.00" l, .50 pounds
  • Binding: Paperback
  • 304 pages

About the Author

Stacy Gregg is the author of successful pony adventure series Pony Club Secrets and Pony Club Rivals. Formerly the editor of fashion website Runwayreporter.com, Stacy writes exclusively for HarperCollins.

Her own ponies and experiences at her local pony club provided the inspiration for the Pony Club Secrets and her later years at boarding school were a catalyst for Pony Club Rivals.

Most helpful customer reviews

1 of 1 people found the following review helpful.
2nd best book EVER!!
By Amazon Customer
I loved this book a lot because it was an awesome book. I liked how Georgie found out her mother was a polo player and did that when she got kicked out of cross-country. I give this book 5 stars because it is an exciting fun book for anyone to read. The only thing I dislike is that the stories are always to short. I end up reading them in a hour. I would recommend this book who are crazy about horses like me.

0 of 0 people found the following review helpful.
Plenty of action, drama and intrigue
By Tina Collins
Straight off the bat, it is obvious, if you are looking for a competent horse fiction author that would appeal to your daughter or niece, Stacy Gregg would certainly fit that bill. Her writing style is uncomplicated but crucially she still manages to instil plenty of action, drama and intrigue into the pages of her books. So much so, that she has gained a true and loyal fan base very quickly.

Looking through Waterstone's bookshelves for writers of horse fiction for the 9-12's, her name, Stacy Gregg, is one of the most prolific in this genre. She has few immediate rivals in this age group aside from Michael Morpurgo but the two authors are like chalk and cheese. There is no competition, in my mind. Ms Gregg outranks Morpurgo in many aspects of writing and marketability as well as appeal.

I've come into this Pony Club series quite late (Book 3), but I didn't feel like I'd missed out on anything. If I had, it certainly didn't become a serious problem. I managed to keep up with the action and the individual personalities of the characters. I think I had one small difficulty with the storyline in that everything seemed to come to these girls way too easily. It could be that as I've missed out on the other books in this series, that I had not come up against the crucial 'learning' processes that this Pony Club would have needed to have gone through. If there is a good enough of a reason as to why someone should start at the beginning then that is it!

To be fair, I am an adult reviewing a book aimed at the 9-12 age group, so it could be difficult to see just what attracts children of this age to this particular series. But, I feel personally, that I can place myself in the shoes of children around the age of 8, simply because of my own personal experiences and difficulties.

I believe it takes a very special writer to be able to publish books aimed at children; not every writer/author can do so, no matter what their status and reputation. There is a fine line between failing to appeal and the act of patronisation. But, there is none of these difficulties with this author. Her skill is very easy to see. This is one author that many other writers should take inspiration and lessons from, including me, if they wish to succeed in their writing.

1 of 1 people found the following review helpful.
Awesome!!!!!!
By Brianna ny
it's like the others it has horse stuff gossip and romance .Everything I want out of a horse book;) love it!!!!!

See all 16 customer reviews...

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Rabu, 26 Oktober 2011

[P336.Ebook] Fee Download Catchpenny Prints: 163 Popular Engravings from the Eighteenth Century, by Bowles, Carver

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Catchpenny Prints: 163 Popular Engravings from the Eighteenth Century, by Bowles, Carver

Before the invention of photography, in the days when illustrated books were inordinately costly, one means of satisfying the universal human desire for pictures was the so-called "catch-penny." This was an engraved sheet of paper, sometimes filled with illustrations, sometimes with verse, sometimes with both, but hawked on the streets of London for a penny. Millions of these broadsides must have been printed in the 18th century, but most of them have perished or lie inaccessible in the print collection of the great libraries.
By a fortunate chance, a unique collection of late-18th-century broadsides, all printed by the London firm of Bowles and Carver, recently came on the market. Reprinted for the first time in almost 200 years, these fabulously rare prints reveal the world of delight and surprise that must have been felt by the original purchasers of this fascinating folk art.
Plebeian humor, vital, earthy, is the chief characteristic of this range of prints: familiar types of the day, perhaps individuals (Peggy Bacon-face, Squire Somebody, Bet Boozer); the characters of literature (Sir John Falstaff, in a particularly gross form); birds and animals, by artists who surely never saw them; children's born-book sheets, with alphabets, objects to be spelled, early nursery rhymes, including the first appearance of certain Mother Goose rhymes; ladies of fashion; Captain Macheath and Lucy Locket from The Beggar's Opera; great ships; trades, occupations, street cries; the Royal Family; the traditional heroes of England; puzzle pictures — find the giant; soldiers; The Wonderful Pig; and a host of others.
Between Hogarth and Gillray in style, this collection offers a close-up view of the 1780s and 1790s not recorded elsewhere. It serves its original purpose: to delight, entertain, amuse, and instruct adults and children alike. Today, however, it has another use: a new, strong source of picture material for commercial artists and designers.

  • Sales Rank: #2206948 in Books
  • Published on: 2011-11-30
  • Released on: 2011-11-02
  • Original language: English
  • Number of items: 1
  • Dimensions: 10.92" h x .50" w x 8.16" l, 1.00 pounds
  • Binding: Paperback
  • 180 pages

From the Back Cover

Before the invention of photography, in the days when illustrated books were inordinately costly, one means of satisfying the universal human desire for pictures was the so-called "catch-penny." This was an engraved sheet of paper, sometimes filled with illustrations, sometimes with verse, sometimes with both, but hawked on the streets of London for a penny. Millions of these broadsides must have been printed in the 18th century, but most of them have perished or lie inaccessible in the print collection of the great libraries.
By a fortunate chance, a unique collection of late-18th-century broadsides, all printed by the London firm of Bowles and Carver, recently came on the market. Reprinted for the first time in almost 200 years, these fabulously rare prints reveal the world of delight and surprise that must have been felt by the original purchasers of this fascinating folk art.
Plebeian humor, vital, earthy, is the chief characteristic of this range of prints: familiar types of the day, perhaps individuals (Peggy Bacon-face, Squire Somebody, Bet Boozer); the characters of literature (Sir John Falstaff, in a particularly gross form); birds and animals, by artists who surely never saw them; children's born-book sheets, with alphabets, objects to be spelled, early nursery rhymes, including the first appearance of certain Mother Goose rhymes; ladies of fashion; Captain Macheath and Lucy Locket from The Beggar's Opera; great ships; trades, occupations, street cries; the Royal Family; the traditional heroes of England; puzzle pictures—find the giant; soldiers; The Wonderful Pig; and a host of others.
Between Hogarth and Gillray in style, this collection offers a close-up view of the 1780s and 1790s not recorded elsewhere. It serves its original purpose: to delight, entertain, amuse, and instruct adults and children alike. Today, however, it has another use: a new, strong source of picture material for commercial artists and designers.

Most helpful customer reviews

1 of 1 people found the following review helpful.
Georgian Treasure Trove
By Carolyn Hahn
This is a wonderful selection of engraved images from the popular culture of the 18th and very early 19th century. Reading between the lines, there's so much to pick up about the culture of the time: every alphabet for children has some version of "J is for JEW," or "old Clothes man" (same thing--Jewish peddler with sack over shoulder, etc). The Gin craze makes its way through the images (drunks, male and female), the lives of children make their way through in occupations (children as young as 4 were sold by their parents to masters who shoved them naked up still hot chimneys--images of small sorry "sweeps" weave in with images of children playing hoops, skating on frozen ponds, teasing animals--animal cruelty being slightly more recognized than child labor as a problem). As these were the popular images of the time, every type of domestic interior can be found: one room cottage with Mother Hubbard and her dog, tavern, street scenes. So much crafty graphic possibility! This book lends itself so well to scanning, cropping and filling in a new color or two to make the image pop. So, so worth the $--one of the best Dover books ever.

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Catchpenny Prints: 163 Popular Engravings from the Eighteenth Century, by Bowles, Carver PDF
Catchpenny Prints: 163 Popular Engravings from the Eighteenth Century, by Bowles, Carver PDF

Jumat, 21 Oktober 2011

[D321.Ebook] Download Fundamentals of Number Theory (Dover Books on Mathematics), by William J. LeVeque

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Fundamentals of Number Theory (Dover Books on Mathematics), by William J. LeVeque

Fundamentals of Number Theory (Dover Books on Mathematics), by William J. LeVeque



Fundamentals of Number Theory (Dover Books on Mathematics), by William J. LeVeque

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Fundamentals of Number Theory (Dover Books on Mathematics), by William J. LeVeque

This excellent textbook introduces the basics of number theory, incorporating the language of abstract algebra. A knowledge of such algebraic concepts as group, ring, field, and domain is not assumed, however; all terms are defined and examples are given — making the book self-contained in this respect.
The author begins with an introductory chapter on number theory and its early history. Subsequent chapters deal with unique factorization and the GCD, quadratic residues, number-theoretic functions and the distribution of primes, sums of squares, quadratic equations and quadratic fields, diophantine approximation, and more. Included are discussions of topics not always found in introductory texts: factorization and primality of large integers, p-adic numbers, algebraic number fields, Brun's theorem on twin primes, and the transcendence of e, to mention a few.
Readers will find a substantial number of well-chosen problems, along with many notes and bibliographical references selected for readability and relevance. Five helpful appendixes — containing such study aids as a factor table, computer-plotted graphs, a table of indices, the Greek alphabet, and a list of symbols — and a bibliography round out this well-written text, which is directed toward undergraduate majors and beginning graduate students in mathematics. No post-calculus prerequisite is assumed. 1977 edition.

  • Sales Rank: #352296 in Books
  • Published on: 1996-02-07
  • Released on: 1996-02-07
  • Original language: English
  • Number of items: 1
  • Dimensions: 8.20" h x .57" w x 5.62" l, .62 pounds
  • Binding: Paperback
  • 288 pages

Most helpful customer reviews

25 of 28 people found the following review helpful.
Good for self teaching
By A Customer
I am currently working through this book, and I really like the format, which is usually a small, digestible chapter followed by a set of exercises (usually 10 or so). Quite a wide variety of topics are covered including congruences, primitive roots, analysis of the number theoretic functions (e.g., the number of primes below x), and a little on diophantine approximations and continued fractions. Nothing post-calculus is used in the book except for some algebraic structures such as fields and rings, however, they are fully explained at the beginning of the book. (And some previous acquaintance with these would probably be good.) The exercises are especially good, being not too easy and not too hard. In response to the review below, to actually understand math like this you must be willing to do some work yourself. If you are looking to sit back in your easy chair and be entertained, then you should buy a book on the history of number theory, not a textbook.

23 of 30 people found the following review helpful.
Very detailed and interesting.
By A Customer
Although by no means an easy read, this book is very detailed and informative. Math phobic people need not apply, however, because it gets very technical after the first chapter. I absolutely loved this book and would recommend it to anyone (probably not for pre-college people) who enjoys a challenging read.

4 of 4 people found the following review helpful.
Good Book
By Indikos
This book is very well written and organized;
the author clearly loves the subject and writes with genuine feeling for it.
I found the proofs easy to follow; there are plenty of exercises.
The books covers the linear diophantine equation, quadratic reciprocity,
Fermat's theorem, Lagrange's theorem on a number expressed as a sum of 4 squares,
Pell's equation and other nice stuff.
A nice feature is the historical asides on past number theorists.
It is well suited for self-study, and is pitched at the undergraduate level
- and the price can't be beat.

See all 10 customer reviews...

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Kamis, 20 Oktober 2011

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  • Sales Rank: #10040750 in Books
  • Published on: 1995
  • Binding: Paperback

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Rabu, 19 Oktober 2011

[N170.Ebook] Get Free Ebook Handbook of Practical Gear Design (Mechanical Engineering (CRC Press Hardcover)), by Stephen P. Radzevich, Darle W. Dudley

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Handbook of Practical Gear Design (Mechanical Engineering (CRC Press Hardcover)), by Stephen P. Radzevich, Darle W. Dudley

For more than 30 years the book Practical Gear Design, later re-titled Handbook of Practical Gear Design, has been the leading engineering guide and reference on the subject. It is now available again in its most recent edition.
The book is a detailed, practical guide and reference to gear technology. The design of all types of gears is covered, from those for small mechanisms to large industrial applications. The presentation is designed for easy reference for those involved in practical gear design, manufacture, applications and problem solving. The text is well illustrated with clear diagrams and photographs. The many tables provide needed reference data in convenient form.

  • Sales Rank: #2428102 in Books
  • Published on: 1994-10-21
  • Original language: English
  • Number of items: 1
  • Dimensions: 1.59" h x 6.18" w x 9.48" l, .1 pounds
  • Binding: Hardcover
  • 688 pages

Review
This major work . . . should become the bible of the industry, and its guidelines will serve the engineering body responsible for present and future standards of gearing. . . . Recognized nationally and internationally as one of the foremost contributors to the advancement of gear design, Mr. Dudley . . . received the E. P. Connell Award, which is the highest honor of the American Gear Manufacturers Association.
--William W. Ingraham, Executive Director, American Gear Manufacturers Association

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2 of 2 people found the following review helpful.
Get Dudley's Gear Handbook instead
By J. Wynne
A lot of this is "photo-copied" (quality less than stellar) from the Gear Handbook (also by Dudley). Most everything you need is there, the line drawings are acceptable, but image quality on many figures is awful. Consider getting a used copy of the Gear Handbook (First Edition, 1962 by Dudley; Second Edition, ~1990s by Townsend) instead of this book.

1 of 1 people found the following review helpful.
Excellent book, bad print quality.
By Rumen Deyanov
Excellent book, very well written with deep knowledge - just the right one for engineers in their everyday work related to gears and gear design. Unfortunately, not good printing quality, pictures are plain bad. Don't get me wrong, you can still read it OK, but it's highly irritating at some places, as one would expect higher quality print from such valuable volume. It's a shame for the publisher. I couldn't find the 1984 edition and had to buy this one. Still a very good book.

3 of 3 people found the following review helpful.
Excellant Book - But photos could be printed better
By SIB Modeler
This is an excellant book. I have an earlier version from the 1950's and both are invaluable resources at work. The text and line figures in the book are printed well, but the print quality of the photos is very marginal. I was surprized to see such poor quality in a brand new book. I think they are using the cheapest process available to make the book. However, it is still worth getting since the information is so well prepared and valuable for those who do gear design.

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Sabtu, 15 Oktober 2011

[U254.Ebook] Ebook Free The Stack: On Software and Sovereignty (Software Studies), by Benjamin H. Bratton

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The Stack: On Software and Sovereignty (Software Studies), by Benjamin H. Bratton

What has planetary-scale computation done to our geopolitical realities?�It takes different forms at different scales -- from energy and mineral sourcing and subterranean cloud infrastructure to urban software and massive universal addressing systems; from interfaces drawn by the augmentation of the hand and eye to users identified by self -- quantification and the arrival of legions of sensors, algorithms, and robots. Together, how do these distort and deform modern political geographies and produce new territories in their own image?

In The Stack, Benjamin Bratton proposes that these different genres of computation -- smart grids, cloud platforms, mobile apps, smart cities, the Internet of Things, automation -- can be seen not as so many species evolving on their own, but as forming a coherent whole: an accidental megastructure called The Stack that is both a computational apparatus and a new governing architecture. We are inside The Stack and it is inside of us.�

In an account that is both theoretical and technical, drawing on political philosophy, architectural theory, and software studies, Bratton explores six layers of The Stack: Earth, Cloud, City, Address, Interface, User. Each is mapped on its own terms and understood as a component within the larger whole built from hard and soft systems intermingling -- not only computational forms but also social, human, and physical forces. This model, informed by the logic of the multilayered structure of protocol "stacks," in which network technologies operate within a modular and vertical order, offers a comprehensive image of our emerging infrastructure and a platform for its ongoing reinvention.�

The Stack is an interdisciplinary design brief for a new geopolitics that works with and for planetary-scale computation. Interweaving the continental, urban, and perceptual scales, it shows how we can better build, dwell within, communicate with, and govern our worlds.

thestack.org

  • Sales Rank: #52971 in Books
  • Published on: 2016-02-19
  • Original language: English
  • Number of items: 1
  • Dimensions: 9.00" h x 1.50" w x 7.00" l, .0 pounds
  • Binding: Hardcover
  • 528 pages

Review

In The Stack, Benjamin Bratton shows, with brilliant insight and imagination, what the world is coming to look like in an era of planetary-scale computing. He cuts through many received ideas about technology, globalization, and so forth and presents a fresh vision of the architecture of the world.

(McKenzie Wark, author of Molecular Red: Theory for the Anthropocene)

Endlessly thought-provoking, this amazing book is both cognitive mapping and a projective geometry of the new dimensions of technological reality we live in.

(Kim Stanley Robinson, author of 2312)

The Stack is a major achievement. It is more than just philosophy of technology, software studies, or design criticism; it analyzes and guides our thinking in a baffling Anthropocenic era when computation works at the planetary scale and constitutes governance.

(Natalie Jeremijenko, Associate Professor of Art, Computer Science, and Environmental Studies, New York University)

The Stack imagines a design brief for the whole world while floating or falling through all the ever-efflorescent plasmas and atmospheres of digital information.

(Keller Easterling, Professor, Yale School of Architecture; author of Extrastatecraft: The Power of Infrastructure Space)

This political geography of computation is a strange, marvelous text of great conceptual beauty. Benjamin Bratton's The Stack breaks more new ground than a carpet bombing. The Stack itself may or may not exist, but it's left everything that came before it in a state of rubble.

(Bruce Sterling)

About the Author

Benjamin H. Bratton is a theorist whose work spans philosophy, computer science, and design. He is Associate Professor of Visual Arts and Director of the Center for Design and Geopolitics at the University of California, San Diego. He is also Visiting Professor of Critical Studies at SCI-Arc (the Southern California Institute of Architecture) and Professor of Digital Design at the European Graduate School in Saas-Fee, Switzerland.

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5 of 8 people found the following review helpful.
The Stack: the map is the territory.
By david fore
Nobody designed the Stack.

It had no name, not until this book.

Whether it exists is in question.

But the oversized role the Stack plays in our lives is plain to see, and the consequences of this ongoing accident is at once inspiring and hair-raising.

If that sounds compelling, then Ben Bratton’s highly entertaining, densely packed tour de force of design thinking, social theory, architectural criticism, software studies, historiography might be for you.

But what exactly is the Stack? How did it get here? And what do we do with it now that we know about it?

The Stack is our planetary system of systems, fleshy and rocky, sleek and ethereal, which permits us to think and build.

It's an “accidental megastructure” that cultivates equilibrium and emergence.

Its multi-layered cybernetic landscape is every bit as powerful and consequential as other planetary systems such as climate.

It begets novel, porous, user-centered political jurisdictions that are already upending relations among states and also between states and their citizen/users.

The Stack is mostly geologic and biologic in nature, and while we humans created several of the Stack’s components and capabilities, nobody is anyone in charge of its uses, reach, and fate. Not yet at any rate.

The Stack: a floor polish and a desert topping!

Consciously and not, we have set the Stack in motion and it reciprocates by providing us (individuals and organizations political or otherwise) with power and pleasure, convenience and assurance. The forms and functions of the Stack are scarcely comprehensible. We are ignorant of its truths (if it has any) as much as we are of blind to its consequences (which include, among other things, our future as a species.)

The Stack can be used by you and the Stack can make use of you, which is why Stack Anxiety is inevitable.

The frequently elaborate, nonplanned, and cryptic qualities of this in/animate, anthro/geopogenic cellular/planetary cyborg-esque multi-instrumentalist configuration that Bratton calls the Stack has needed someone like him to come along and name the whole and describe its parts. With this book, Bratton makes possible (and so, now, necessary) for us to address the profound and protean implications of our reliance upon, and responsibilities for, the Stack... all notwithstanding (and because of) the intrinsic final unknowability of The Stack itself.

The Stack doesn't know that the Stack exists, much less what it is. So given our utter reliance on the Stack, how can we expect to know it? How much knowledge of the Stack is required to subject the Stack to design? Or is the Stack no more subject to design than a hurricane is subject to our science and prayers? We buy sand bags, we duck and cover, we sweep up after, but it's hubris to think these forces are subject to control, a fool's errand that ends in ignorance or tears.

Is you is/Is you ain't my baby?

This is a fun book. Ben Bratton’s writing is agile, insightful, and clarifying. It's also eloquent (sometimes in the mind-bending way Cirque de Soleil is eloquent) and humorous (coming in both waggish and wet varieties). It’s deeply erudite while also incredibly helpful as a means of understanding the current political/technical landscape and what we can do with it to cultivate a more livable planet. While Bratton's main project is to explore matters of sovereignty (political and personal) he's equally attuned to the Earth layer of the Stack from which the Stack itself draws life force to feed its hungers… which are our own hungers... which may just wind up being our undoing.

NOTE: This book is thick and heavy literally and figuratively. I bought the hardbound edition, which is luxurious. But other readers may choose to get themselves a digital version that won’t bury them alive. Using Brattonspeak, here are some instructions: The User engages the Stack itself by activating an Interface at a convenient Address wherever they be in the City… then download the book from the Cloud, which is on, sometimes below, but always of the Earth.

1 of 18 people found the following review helpful.
I have only read half of the first chapter. ...
By Joseph Argenio
I have only read half of the first chapter. The subject matter is very important, but the book is quite dense and difficult reading. I will update as I get further in.

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Senin, 10 Oktober 2011

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The book explains fundamental concepts and techniques in greater depth than traditional introductions. This approach will give you a solid foundation for writing useful, correct, maintainable, and efficient code.

Programming with Today’s C++

The book is an introduction to programming in general, including object-oriented programming and generic programming. It is also a solid introduction to the C++ programming language, one of the most widely used languages for real-world software. The book presents modern C++ programming techniques from the start, introducing the C++ standard library to simplify programming tasks.

For Beginners–And Anyone Who Wants to Learn Something New

The book is primarily designed for people who have never programmed before, and it has been tested with more than 1,000 first-year university students. However, practitioners and advanced students will gain new insight and guidance by seeing how a recognized master approaches the elements of his art.

Provides a Broad View

The first half of the book covers a wide range of essential concepts, design and programming techniques, language features, and libraries. Those will enable you to write programs involving input, output, computation, and simple graphics. The second half explores more specialized topics, such as text processing and testing, and provides abundant reference material. Source code and support supplements are available from the author’s website.

  • Sales Rank: #160970 in Books
  • Published on: 2008-12-25
  • Original language: English
  • Number of items: 1
  • Dimensions: 9.25" h x 1.54" w x 7.37" l, 4.15 pounds
  • Binding: Paperback
  • 1272 pages

About the Author

Bjarne Stroustrup is the designer and original implementer of C++, the author of The C++ Programming Language, The Annotated C++ Reference Manual, and The Design and Evolution of C++, and the consulting editor of Addison-Wesley's C++ In-Depth Series. Having previously worked at Bell Labs and AT&T Labs-Research, he currently is the College of Engineering Chair in Computer Science Professor at Texas A&M University. The recipient of numerous honors, including the Dr. Dobb's Excellence in Programming Award (2008), Dr. Stroustrup is a member of the National Academy of Engineering, an AT&T Fellow, an AT&T Bell Laboratories Fellow, an IEEE Fellow, and an ACM Fellow. His research interests include distributed systems, simulation, design, programming techniques, software development tools, and programming languages, and he remains actively involved in the ANSI/ISO standardization of C++. Dr. Stroustrup holds an advanced degree from the University of Aarhus in his native Denmark and a Ph.D. in Computer Science from Cambridge University, England.

Excerpt. � Reprinted by permission. All rights reserved.
“Damn the torpedoes! Full speed ahead.”
—Admiral Farragut

Programming is the art of expressing solutions to problems so that a computer can execute those solutions. Much of the effort in programming is spent finding and refining solutions. Often, a problem is only fully understood through the process of programming a solution for it.

This book is for someone who has never programmed before, but is willing to work hard to learn. It helps you acquire the principles and practical skills of programming using the C++ programming language. My aim is for you to gain sufficient knowledge and experience to perform simple useful programming tasks using the best up-to-date techniques. How long will that take? As part of a first-year university course, you can work through this book in a semester (assuming that you have a workload of four courses of average difficulty). If you work by yourself, don’t expect to spend less time than that (maybe 15 hours a week for 14 weeks).

Three months may seem a long time, but there’s a lot to learn and you’ll be writing your first simple programs after about an hour. Also, all learning is gradual: each chapter introduces new useful concepts and illustrates them with examples inspired by real-world uses. Your ability to express ideas in code — getting a computer to do what you want it to do — gradually and steadily increases as you go along. I never say “learn a month’s worth of theory and then see if you can use it.”

Why would you want to program? Our civilization runs on software. Without understanding software you are reduced to believing in “magic” and will be locked out of many of the most interesting, profitable, and socially useful technical fields of work. When I talk about programming, I think of the whole spectrum of computer programs from personal computer applications with GUIs (Graphical User Interfaces), through engineering calculations and embedded system control applications (such as digital cameras, cars, and cell phones), to text manipulation applications as found in many humanities and business applications. Like mathematics, programming — when done well — is a valuable intellectual exercise that sharpens our ability to think. However, thanks to feedback from the computer, programming is more concrete than most forms of math, and therefore accessible to more people. It is a way to reach out and change the world — hopefully for the better. Finally, programming can be great fun.

Why C++? You can’t learn to program without a programming language and C++ directly supports the key concepts and techniques used in real-world software. C++ is one of the most widely used programming languages, found in an unsurpassed range of application areas. You find C++ applications everywhere from the bottom of the oceans to the surface of Mars. C++ is precisely and comprehensively defined by a non-proprietary international standard. Quality and/or free implementations are available on every kind of computer. Most of the programming concepts that you will learn using C++ can be used directly in other languages, such as C, C#, Fortran, and Java. Finally, I simply like C++ as a language for writing elegant and efficient code.

This is not the easiest book on beginning programming; it is not meant to be. I just aim for it to be the easiest book from which you can learn the basics of real-world programming. That’s quite an ambitious goal because much modern software relies on techniques considered advanced just a few years ago.

My fundamental assumption is that you want to write programs for the use of others, and to do so responsibly providing a decent level of system quality. That is, I assume that you want to achieve a level of professionalism. Consequently, I chose the topics for this book to cover what is needed to get started with real-world programming, not just what is easy to teach and learn. If you need a technique to get basic work done right, I’ll describe it, demonstrate concepts and language facilities needed to support the technique, provide exercises for it, and expect you to work on those exercises. If you just want to understand toy programs, you can get along with far less than I present. On the other hand, I won’t waste your time with material of marginal practical importance. If an idea is explained here, it’s because you’ll almost certainly need it.

If your desire is to use the work of others without understanding how things are done and without adding significantly to the code yourself, this book is not for you. If so, please consider if you would be better served by another book and another language. If that is approximately your view of programming, please also consider from where you got that view and whether it in fact is adequate for your needs. People often underestimate the complexity of programming as well as its value. I would hate for you to acquire a dislike for programming because of a mismatch between what you needed and the part of the software reality I describe. There are many parts of the “Information Technology” world that do not require knowledge of programming. This book is aimed to serve those who do want to write nontrivial programs.

Because of its structure and practical aims, this book can also be used as a second book on programming for someone who already knows a bit of C++ or for someone who programs in another language and wants to learn C++. If you fit into one of those categories, I refrain from guessing how long it will take you to read this book, but I do encourage you to do many of our exercises. This will help you to counteract the common problem of writing programs in older, familiar, styles rather than adopting newer techniques where these are more appropriate. If you have learned C++ in one of the more traditional ways, you’ll find something surprising and useful before you reach Chapter 7. Unless your name is Stroustrup, what I discuss here is not “your father’s C++.”

Programming is learned by writing programs. In this, programming is similar to other endeavors with a practical component. You cannot learn to swim, to play a musical instrument, or to drive a car just from reading a book — you must practice. Nor can you learn to program without reading and writing lots of code. This book focuses on code examples closely tied to explanatory text and diagrams. You need those to understand the ideals, concepts, and principles of programming and to master the language constructs used to express them. That’s essential, but by itself, it will not give you the practical skills of programming. For that, you need to do the exercises and get used to the tools for writing, compiling, and running programs. You need to make your own mistakes, and learn to correct them. There is no substitute for writing code. Besides, that’s where the fun is!

On the other hand, there is more to programming — much more — than following a few rules and reading the manual. This book is emphatically not focused on “the syntax of C++.” Understanding the fundamental ideals, principles, and techniques is essence of a good programmer. Only well-designed code has a chance of becoming part of a correct, reliable, and maintainable system. Also, “the fundamentals” are what lasts: they will still be essential after today’s languages and tools have evolved or been replaced.

What about computer science, software engineering, information technology, etc.? Is that all programming? Of course not! Programming is one of the fundamental topics that underlie everything in computer-related fields and has a natural place in a balanced course of computer science. I provide brief introductions to key concepts and techniques of algorithms, data structures, user interfaces, data processing, and software engineering. However, this book is not a substitute for a thorough and balanced study of those topics.

Code can be beautiful as well as useful. This book is written to help you see that, to understand what it means for code to be beautiful and to help you to acquire the principles and practical skills to create such code. Good luck with programming!

A note to students

Of the 1,000++ first-year students we have taught so far using drafts of this book at Texas A&M University, about 60% had programmed before and about 40% had never seen a line of code in their life. Most succeeded, so you can do it too.

You don’t have to read this book as part of a course. I assume that the book will be widely used for self study. However, whether you work your way through as part of a course or independently, try to work with others. Programming has an — unfair — reputation as a lonely activity. Most people work better and learn faster when they are part of a group with a common aim. Learning together and discussing problems with friends is not cheating! It is the most efficient — as well as most pleasant — way of making progress. If nothing else, working with friends forces you to articulate your ideas, which is just about the most efficient way of testing your understanding and making sure you remember. You don’t actually have to personally discover the answer to every obscure language and programming environment problem. However, please don’t cheat yourself by not doing the drills and a fair number of exercises (even if no teacher forces you to do them). Remember: programming is (among other things) a practical skill that you need to practice to master. If you don’t write code (do several exercises for each chapter), reading this book will become a pointless theoretical exercise.

Most students — especially thoughtful good students — face times where they wonder whether their hard work is worthwhile. When (not if) this happens to you, take a break, re-read the foreword, look at Chapter 1 (“Computers, People, and Programming”) and Chapter 22 (“Ideals and History”). There, I try to articulate what I find exciting about programming and why I consider it a crucial tool for making a positive contribution to the world. If you wonder about my teaching philosophy and general approach, have a look at Chapter 0 (“Notes to the Reader”).

You might find the weight of this book worrying, but it should reassure you that part of the reason for the heft is that I prefer to repeat an explanation or add an example rather than have you search for the one and only explanation. The other major part of the reason is that the last third of the book is “additional material” presented for you to explore only if you are interested in more information about a specific area of programming, such as embedded systems programming, text analysis, or numerical computation.

And please don’t be too impatient. Learning any major new and valuable skill takes time, and is worth it.

A note to teachers

No, this is not a traditional Computer Science 101 course. It is a book about how to construct working software. As such, it leaves out much of what a computer science student is traditionally exposed to (Turing completeness, state machines, discrete math, Chomsky grammars, etc.). Even hardware is ignored on the assumption that students have used computers in various ways since kindergarten. This book does not even try to mention most important CS topics. It is about programming (or more generally about how to develop software) and as such it goes into more detail about fewer topics than many traditional courses. It tries to do just one thing well and Computer Science is not a one-course topic. If this book/course is used as part of a computer science, computer engineering, electrical engineering (many of our first students were EE majors) information science, or whatever program, I expect it to be taught alongside other courses as part of a well-rounded introduction.

Please read Chapter 0 (“Notes to the Reader”) for an explanation of my teaching philosophy, general approach, etc. Please try to convey those ideas to your students along the way.

Most helpful customer reviews

236 of 244 people found the following review helpful.
Not what I was expecting
By Claudio Puviani
For some reasons, I had expected a book on reflections on Stroustrup's philosophy of C++ programming aimed at experienced practitioners. I was quite surprised by the heft of the book, but much more so by the content. It's a book for non-programmers or beginners to teach them how to program with C++ as the vehicle and it's structured for use as a textbook for a first year college course.

Physically, the book is massive, weighing in at over 1200 pages. It is printed on good quality semi-glossy paper and the extensive use of color will remind some of the Deitel & Deitel series, at least superficially.

The prospective student will probably benefit from a comparison of this book to the existing leading tutorial books. The leaders, by popularity or quality, are (in no specific order): Lippman, Lajoie, & Moo's C++ Primer (4th Edition), Eckel's Thinking in C++: Introduction to Standard C++, Volume One (2nd Edition) (Vol 1) and Thinking in C++, Volume 2: Practical Programming, Dietel & Deitel's C++ How to Program (6th Edition), Koenig & Moo's Accelerated C++: Practical Programming by Example (C++ In-Depth Series), Lippman's Essential C++ (C++ In-Depth Series), and Prata's C++ Primer Plus (5th Edition). These all share the common purpose of teaching the C++ language, so an effort is made to cover the features and concepts, with examples that were constructed to illustrate them. This is NOT Stroustrup's approach.

Stroustrup isn't trying to teach the C++ language. He's teaching how to program. C++ is the tool he uses to do so. This isn't a subtle difference. It's the difference between teaching you about a wrench and making up fake car parts to fix with the wrench and teaching you auto repair and giving you a wrench to do so. You still learn the tool as you go along, but it's a side effect.

The overall direction of the book is to teach students how to program solutions to real problems in a way that one would in the real world. Things that other books consider "extraneous to illustrating the principle" aren't swept under the carpet. Inputs are validated. Code is tested. Errors are detected. Exceptions are thrown and caught. They're not incidental details, they're part of the solution, and that's how Stroustrup presents them. Yet, these "details" don't detract from the readability or understandability of the code. In fact, they preempt the stream of "but what about..." questions that students will inevitable have when presented incomplete toy code.

Chapters 6 and 7 are gems. They develop an expression evaluator, walking the student through a tokenizer, parser, and interpreter without bogging the student down with deep theory that will be learned in later courses and is unnecessary to get started (though many will be inspired to go read up on it). Besides showing some interesting and useful techniques, understanding an expression evaluator goes a long way toward understanding programming languages in general.

The discussion on containers and iterators explains how one would go about designing them, not just using them. Once the development of a vector-like container is described, the other standard containers are presented for the student to use. No time is wasted trying to teach data structures, for which other classes and books already exist. The same applies to sorts and other basic algorithms. The standard ones are presented for immediate use by the student.

There are chapters on basic I/O, GUI and graphics (using FLTK), data formatting, and numerical programming (this is my least favorite). There is also some cursory coverage of upcoming C++ features as they are found in boost, such as regular expressions. Because this book deliberately targets beginners, you won't find advanced topics like template metaprogramming. There are entire books (three of them!) dedicated to that.

Finally, there is some brief discussion of the history of C++, on its own and in the context of the evolution of programming languages in general. I would have enjoyed more of this.

If I were to teach a course, this book would be my first choice. A disciplined self-learner would also be well served by this book.

However, it does not try to target those who already know how to program and wish to migrate to C++, though they would doubtless find this book interesting and well written. For them, I would recommend "Accelerated C++" or "Essential C++" to bring them up to speed quickly or ""C++ Primer" to study the language more in depth. For those coming from a language that is conceptually different from C++, the two "Thinking in C++" volumes do a good job of aiding in the paradigm shift. I am deliberately omitting non-tutorial books like the "Effective C++" and "Exceptional C++" series, though they are certainly essential.

Everyone -- beginner and migrating expert -- should avoid C++ How to Program (6th Edition). Notwithstanding the pretty presentation, this book teaches abysmal programming practices, such as blatant and amateurish violations of the Liskov Substitutability Principle.

Naturally, every C++ programmer should own The C++ Programming Language: Special Edition (3rd Edition) and C++ in a Nutshell is a marvelous one-stop reference.

As a side note, there is a long running debate over which language is most suitable for teaching an introduction to programming. C++ is usually one of the first to be eliminated. This book puts C++ back in the running and and shows that it's more about the teacher than it is about the language.

52 of 55 people found the following review helpful.
No better place to start C++ than here...
By Richard Elderton
I had just finished reading Herbert Schildt's book C++: The Complete Reference and had resolved not to read another door stop before devoting much more time to practising the new techniques I had learned. Then I got wind of Bjarne Stroustrup's new book for beginners: Programming Principles and Practice Using C++. Now Dr Stroustrup occupies a very elevated position in the panoply of C++ deities; his words are cast in stone and he is often referred to as "the creator" of C++ (read: he invented it). Most programming tutorials have shortcomings of one kind or another, so I was intrigued to discover what sort of a job BS had done. I was not disappointed.

Firstly, his approach is not to treat learning C++ as a purely language-technical issue, but to talk about programming as a means to the solving of problems, and use C++ (the most versatile and widely used programming language we have) as a vehicle to do this.

After a dedication to Lawrence Petersen, his collaborator on this project, there is an interesting chapter concerning the place of computer systems in modern life.

Programming is introduced in the conventional way with the simplest concepts, then the learning curve becomes progressively steeper (a feature which is required of a reasonably complete introduction to the subject, even given the 1264 pages of this book).

BS uses several techniques that I had not seen before. All the code is printed in a bold typeface in blue. That makes it easier to distinguish code terms from other, possibly similar words within the body text. He does not use unnecessary spaces in his code. This helps to clarify where spaces are actually required by the syntax as opposed to merely beautifying the code. It also allows more characters per line, but the downside is that the code tends to look more crowded.

Nearly every chapter ends with a set of drills (short exercises), a review of all the new material introduced in the chapter, a list of the new terms, a very comprehensive and well thought out set of more substantial exercises and a postscript giving final thoughts. If students were to take on these exercises in a conscientious way I have no doubt that the learning curve would be flattened to a great extent and they would rapidly gain proficiency in programming.

Having prepared the ground thoroughly, BS raises the level of activity by introducing programming techniques which produce graphical output, and devotes 160 pages in five chapters to it. An independently produced lightweight graphical user interface package called FLTK has to be downloaded and installed for this purpose (its free of charge). FLTK was chosen partly because it is a cross-platform system (cross platform functionality being one of BS's hobby horses, although one which is justified). I found this part of the book a bit tedious, mainly because I am not greatly interested in graphics at present and partly because I did not have the time to play with the system sufficiently.

Two thirds of the way through the book is a refreshing and fascinating chapter dealing with the history of programming and some of the personalities involved; something I had not thought of investigating in any detail before. Colour photographs are another feature of this book which adds to its appeal.

An important theme of the book is the idea that its all too easy to make mistakes when programming, but there are ways to mitigate this. BS owns up and highlights many mistakes he made (some of them deliberate, for pedagogical reasons) when writing programs for the book. I find that both endearing and encouraging. Major sections deal with debugging and system testing, including the recording of run-time.

The last chapter is an introduction to the C programming language. I was very pleased to see that since you cannot go very far in the world of C++ without tripping over branches of C code, and it helps a lot if you can understand it. There are five appendices which provide useful reference material and some extra ideas for anyone who has stayed the course.

The book is supported by some excellent web pages with supporting material including an errata list and well designed tutorial materials for teachers.

I found this book generally very revealing and rate it not only excellent, but inspiring. It provides the means to become a good programmer if you are prepared to do the work, and the encouragement to do so.

32 of 33 people found the following review helpful.
Very good, but not simple.
By Wyatt Willoughby
I agree with Hubert above. This book is great for the "advanced beginner". I too have been through several of the shorter, more to the point, "teach yourself C++"-style books. I am glad that I did those first. I am totally self-taught and unfortunately have no mentor to ask anything. This is the first book that has spent any time on data validation and parsing and has introduced catching errors as part of the bigger picture rather that a discrete subject. This is the way it should be be done.

Chapters 6 introduces parsing. This has been the missing link for me. As soon as you start writing anything beyond the simplest of programs you run into the problem of needing to validate and make sense of user input. You always just knew that there had to be a "standard" way of doing this because the problem is so fundamental, however, the answer is not obvious. I developed a far simpler "home-grown" parser for an ip address calculator program I wrote but using token objects is FAR superior. (which makes me wonder about how many other things I know nothing about) It is not simple and I spent a lot of time reading and trying to truly internalize the chapter and doing the exercises. However, I do wish that more of the answers were published on his site for those of us working at home alone without the benefit of a professor.

Also, graphics and GUIs are given some coverage. This is also unusual for a beginner book. None of the others that I have does this. I think it is important to show that C++ is graphics friendly early on otherwise the ignorant get the impression that only newer languages like VB can handle such things.

So, basically I see this book as a cornerstone in your self-education. It you are working alone it is going to take some time and effort to plow through this monster. (Especially if you do the in-chapter exercises and problems.) But it is a very good book and will likely serve as a nice gateway to more advanced books on the subject.

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